Aion 2 · global version · Updated:

Aion 2 Daily and Weekly Checklist

On the global servers the daily reset is at 07:00 UTC and the weekly reset is on Wednesday at the same time. Below is a checklist you can tick off — it saves in your browser and clears itself after each reset — followed by what every item is for.

This page depends on the current game version. Checked on October 6, 2026; we review it every week.

When is the reset?

ResetUTCEurope (CEST, until 24 Oct)US East (EDT)US West (PDT)
Daily07:0009:0003:0000:00
WeeklyWednesday 07:00Wednesday 09:00Wednesday 03:00Wednesday 00:00

Game8 and MetaBot say "16:00 server time" — that's the same moment: aion2hub converts 16:00 server time to 07:00 UTC for Europe, the Americas and Japan. Korea and Taiwan reset at 05:00 local time, so reset times from Korean guides don't apply. When daylight saving ends, the UTC time stays the same and your local time shifts by an hour.

Other timers (rifts, bosses, season) are on the reset times page. The counter under each list shows how long until the reset in your own time zone.

Daily checklist

Daily checklist

Reset: every day at 07:00 UTC ·
Ticks are saved only in this browser and clear themselves after the reset.

Weekly checklist

Weekly checklist

Reset: Wednesday at 07:00 UTC ·
Ticks are saved only in this browser and clear themselves after the reset.

Below level 45 only a few of these matter: the attendance reward, the Daeva Pass and, from level 20–22, Odyle Energy and Exploration rewards. Everything else unlocks at 45. Still levelling? Use the leveling guide instead.

Daily items explained

Duty Missions. Five rewards a day from the Duty tab in your Journal (J). The limit is per server, not per character, so do them once, on your main. Only the first reward on the list is guaranteed; the later ones roll lower chances (couga54 lists 100/50/33/25/10%). That's why you pick missions with a gold key in slots 1–4. One known bug: if you open the Duty tab before 45, your missions only show up the day after you hit 45 (NCSOFT listed a fix for 5 Oct, not confirmed).

Nightmare. Solo bosses with 10 difficulty tiers. You get 2 attempts a day and can bank up to 14. An attempt is only spent when the boss dies, so you can walk in, learn the fight and walk out for free. Order: grey bosses, then green, then the last boss.

Shugo keys. The Shugo Festival is a set of hourly minigames that pay out reward cards based on your placement. 3 keys a day, capped at 12 (21 with membership), shared per server. Game8 lists a cap of 21 without the distinction; MetaBot and ExpCarry agree on 12/21. The full reward pool (gold gear, materials) only opens at 45, which is why the item starts at 45.

Odyle Energy. What you spend to open the reward chest at the end of a dungeon. It starts charging at level 22: 15 every 3 hours, 120 a day. The cap is 560, or 840 with membership, and anything over the cap is lost. Without membership you go from empty to full in just under 5 days, so checking every 2–3 days is enough. Each character has its own pool. Spend it on Conquest/Exploration first (gear), leftovers on Transcendence. More in the Odyle Energy guide.

Transcendence. Dungeons that drop Arcana cards, from 45 and a higher item level. 2 reward counters a day (one every 12 hours), banked up to 14 — no need to go every day.

Dimensional Invasion. A rift boss. 1 reward key a day, banked up to 7, shared per server (MetaBot, ExpCarry; Game8 says 3 keys a day — check the counter in game). Rewards are cards like the Shugo Festival.

Attendance. A reward just for logging in.

Weekly items explained

Ascension Trial. 3 entries a week on every character. Rewards scale with the difficulty you clear, and that depends on your item level. All three sources (couga54, Grobs, Game8) give the same advice: run it on Tuesday evening or Wednesday morning, right before the reset, when your item level is highest.

Daily Dungeon (Unknown Fissure). The name lies: the limit is weekly. MetaBot, ExpCarry, Game8 and Grobs list 14 entries per server; couga54 says 7. Results depend on kill speed, so run it late in the week too.

Exploration. Every expedition dungeon (Krao Cave, Draupnir and later ones) has 7 rewards a week. You open the chest with Odyle Energy.

Odyle craft. The Substance Morph window lets you craft extra energy every week. Game8 and Grobs: 4 per character + 16 per server (do the 16 on your main). couga54 says 7. The counter is in the Morph window, and the limit is lost if you skip a week.

Command Merchant scrolls. "Kill X monsters" quests for AP and materials: PvE 12 a week per server (bought in your main city), Abyss PvP 20. couga54 suggests rerolling them for the rewards you need.

Abyss time. 7 hours per Abyss layer (MetaBot: 14 hours on the Lower and Middle layers with membership); unused time does not carry over. The Abyss is a PvP zone that opens at 1000 item level.

Daeva Pass and Season Missions. The pass has a weekly EXP cap (50,000 per MetaBot) and Season Mission points pay out and reset every week — finish both before Wednesday.

How to fit it into 30–40 minutes a day

  1. After the reset: attendance, 5 Duty missions, Shugo keys at the next festival (one starts every hour; the icon appears next to the minimap).
  2. Nightmare: your 2 attempts, or more if the bank is filling up.
  3. Energy: if you're near the cap, one Conquest or Exploration run (40 energy per chest in Conquest, 20–30 in Exploration).
  4. Once a week, Tuesday evening: Ascension Trial ×3, the rest of the Daily Dungeon entries, Odyle craft, Daeva Pass.

For a full plan of your first days at 45 see your first week in Aion 2. For which counters are shared per server and other things nobody explains, see 20 things the game doesn't tell you.

Sources