Counters and caps
1. Some caps are shared across the whole server
Duty Missions (5 a day), Shugo keys, the Dimensional Invasion key and Daily Dungeon entries are counted per server, not per character (MetaBot, ExpCarry, Grobs). Burn them on an alt and your main doesn't get them. Do them on the character you play most.
2. Odyle Energy is per character and only starts at level 22
Below 22 energy doesn't charge at all. After that every character has its own pool (Grobs, couga54, MetaBot). That's why heavy players take a second character to 22 — it's a second pool of energy.
3. The energy cap is 560, not 840
Without membership the cap is 560; with membership it's 840 (MetaBot, ExpCarry). Early access guides say 840 because everyone in early access had a Founder's Pack with 30 days of membership. At 120 energy a day an empty bar fills in just under 5 days, and everything past the cap is wasted. What to spend it on: Odyle Energy guide.
4. The Daily Dungeon isn't daily
The limit is weekly: 14 entries per server (MetaBot, ExpCarry, Game8), resetting on Wednesday. couga54 says 7. Results depend on kill speed, so spend the entries late in the week when you're strongest.
5. A Nightmare attempt is only spent when the boss dies
You can walk in, learn the fight, wipe or leave — the attempt stays (couga54, MetaBot). You get 2 a day and can bank 14.
6. Don't open the Duty tab before level 45
It's a known early access bug: open the Duty tab in your Journal before 45 and your missions only show up the day after you hit 45 (ExpCarry, 5 Oct maintenance notes). NCSOFT listed a fix, but there's no confirmation it works — leave the tab alone until you hit 45.
Gear and enhancing
7. Gold items are fuel, not junk
Gold (Unique) items, even for other classes, are what you later sacrifice to reroll Soul Binding lines with a 100% success rate. aLuckyRO calls salvaging them "the biggest early access mistake"; Spid and couga54 say the same. Untick gold items in quick salvage.
8. Unequip from every gear preset before Morph
You can turn a +10 amulet or belt into a higher rarity with Substance Morph, but only if it isn't equipped in any preset. Otherwise the Morph fails or eats the wrong item (Spid, SywoGG, space4games). Unequip first, then lock anything you don't want to lose.
9. Up to +10 always works; after that it's a gamble
Enhancing to +10 is 100%. From +11 it's a chance, and a failure costs stones and Kinah (Grobs, couga54). Gear you'll replace anyway: take it to +10 and stop.
10. Enhancing a rune can destroy it
Don't take a quest Clash Rune past +1 (aLuckyRO, Aragon; Game8 puts the risk from +2). If you want to gamble, enhance a spare, not the one you're wearing.
11. Salvaging deletes your Manastones and Theostones
Item Extraction refunds enhancement stones, but stones socketed in the item are gone (space4games, Grobs). That's why you don't put expensive Manastones in levelling gear.
12. Belt scrolls only come from Strongholds
Every Stronghold (enemy camp on the map) gives 2 belt enhancement scrolls, and it's the only source (Game8, couga54, Spid). Amulet scrolls come from Monolith levels instead.
Levelling and the map
13. An easy green quest fills as much Ascension as a hard one
At 22 and 32 the story waits for a full Ascension gauge. Higher-level quests don't give more (Game8), and one quest is just under 5% (VGC). Do the shortest, closest ones first.
14. The Shugo Festival before 45 is a waste of time
The full rewards (gold gear, materials) only start at 45 — couga54, Spid, aLuckyRO and space4games all agree. Your keys (3 a day, capped at 12) pile up meanwhile. If levelling takes more than 4 days after the festival unlocks, spend the extra keys even on weak rewards — anything over the cap is lost.
15. Don't open the chests in story dungeons
You clear Krao Cave, Urugugu Canyon and Fire Temple during the story, but the end chest costs Odyle Energy and you'll replace the gear anyway. Save energy for post-45 dungeons (Spid, aLuckyRO, couga54).
16. Enemy-side question marks no longer give crystals
In Korea, Sealed Dungeons on the enemy faction's map gave Daevanion crystals. On global they only give AP and enhancement stones (couga54 from client data, Game8). On your own map every one is still 2 crystals and 2 skill points.
17. Kill mobs on your route — they feed your pets
Every kill gives a "soul" of that species, and souls turn into pets with permanent bonuses. The collection is shared across characters on the server (Game8, mein-mmo), so nothing is wasted.
18. Wings work even when you're not wearing them
Every pair of wings has a second "owned" bonus that's permanent, and that's where flight stamina lives (showgamer, ExpCarry, Game8). Collect every pair with stats, not just the ones you wear.
19. Feathers are collected once per account
Empyrean Traces you hand in at the Monolith count for the whole account: your next character clicks "Sync Empyrean Traces" and gets the effects (SywoGG, Grobs). They're nerfed on global, so don't go out of your way for them while levelling.
Your account and other guides
20. Korean guides use different numbers
Korea and Taiwan have been playing since November 2025 and are about a year ahead: level 50, 9 classes, 6 stigmas, 8 Daevanion boards and a 05:00 KST reset. Global has level 45, 8 classes, 4 stigmas, 5 boards and a 07:00 UTC reset. Videos from 2025 and many from August 2026 were recorded on KR/TW servers — their item level thresholds are too high for global.
Bonus: the launch code. TAKEFLIGHTAION2 is redeemed in game only (Menu → Miscellaneous → Account → Enter Coupon). It works once per account and lands on the character you're logged into (Game8, r/Aion2). Valid until 13 Oct 2026, 23:00 PDT.
Day-by-day plan: your first week. Daily routine: daily and weekly checklist. Unknown term: glossary. Skill plan for your class: e.g. Templar, Elementalist, Ranger.