What makes a good solo class?
Alone, you have no tank and no healer. The class has to:
- survive on its own — heal off attacks, shield itself, or have something (a spirit) that takes the hits;
- kill fast — that's your leveling and farming speed;
- get mana back so you're not sitting around between pulls.
A class with only one of the three struggles solo.
Solo ranking
| Class | Solo survivability | Kill speed | Verdict |
|---|---|---|---|
| Gladiator | high — heals from Blood Absorption, Mocking Blade, Crushing Wave; no potions on normal mobs (couga54, Grobs, Game8) | high | best solo for most players |
| Elementalist | high — self-heals, and Earth Spirit pulls the boss: "the boss hits the spirit, not you" (aLuckyRO, couga54, DankRNG) | high, grows with fight length | just as good; Game8 rates its survivability 2/5 though — sources disagree |
| Cleric | very high — heals and shields (ExpCarry, Game8); Mein-MMO calls solo questing "very relaxed" | low — slower than pure DPS (ExpCarry, MMO Codex) | safe but slow |
| Ranger | medium — soft, but has HP drain and attacks on the move (Moxsy, FRESHY) | high, but weak early (aLuckyRO) | Game8 lists it as one of its two best solo classes thanks to kiting (shooting while backing off) |
| Assassin | low — no block; HP steal keeps it alive | very high on single targets | great in skilled hands; Game8: "high single-target damage" |
| Chanter | medium — Recuperation, shields | medium; Rushing Smash resets on kill | levels well (couga54/Titan, LR) |
| Sorcerer | low — glass cannon (Game8 1/5) | highest AoE | good if you hold your distance; Steel Barrier for hard bosses (couga54) |
| Templar | very high | low | slowest solo; couga54: solo Abyss farming on Templar is inefficient — go as a pair |
Game8 names Ranger and Assassin as the best solo classes — it looks mostly at kill speed. We rank Gladiator and Elementalist higher because a new solo player is more often held back by dying than by killing slowly, and those two rarely die.
Gladiator or Elementalist?
- Gladiator — melee, simple rotation (Game8; couga54 "Easy"), hops pack to pack because kills reset Leaping Slam. Downside: mana is tight in the first levels (aLuckyRO).
- Elementalist — ranged, with a spirit at your side. Strongest in long boss fights (DankRNG, couga54) because its damage ramps over time. Downside: low mobility, and dying with buffs on cooldown hurts it most (couga54).
Like hitting things up close — Gladiator. Prefer standing back while your spirit tanks — Elementalist.
What can you solo, and what needs a group?
Leveling 1–45 is soloable on any class: main story, regional quests and Sealed Dungeons (one-player mini dungeons).
After 45:
- Solo: Nightmare (one-player bosses — an attempt is only used when you kill the boss), sealed dungeons and strongholds on your map, and Krao Cave in Exploration mode (1–5 players) — couga54, Game8, MetaBot. Full plan: what to do after 45.
- Group: the next gear dungeons, e.g. Vakron Sky Island (2–5 players), and farming in the Abyss, which is a PvP zone (couga54).
So a "solo class" mostly means a smoother 1–45 and daily farming. Sooner or later you'll party up — and that's where Cleric, Templar and Chanter have it easiest, because groups go looking for them.
How to choose if you play alone
- Fastest, no fuss → Gladiator.
- Ranged and relaxed → Elementalist.
- Never want to die and aren't in a hurry → Cleric.
- Love moving and shooting → Ranger, but push through the weak start.
All classes in one table plus the quiz: Which class should I play. Brand new? Best class for beginners.