Quiz: which class fits you?
Pick one answer per question. Each answer adds (or removes) points for classes — the weights come from our class guides and player feedback, and every weight has its source written down. You get a ranking with a short "fits because…" for each class.
Cheat sheet: which answer fits which class
Plus means the class gains from that answer, minus means it loses. The result is the sum of points.
- How do you mostly want to play? Mostly alone (solo): + Gladiator, Spiritmaster, Cleric, Assassin, Sorcerer, Ranger, Chanter
- How do you mostly want to play? Mostly in a group: + Templar, Cleric, Chanter, Gladiator
- How do you mostly want to play? Both: does not change the result
- Do you prefer fighting up close or from a distance? Up close (melee): + Templar, Gladiator, Assassin, Chanter
- Do you prefer fighting up close or from a distance? From a distance (ranged): + Ranger, Sorcerer, Spiritmaster, Cleric
- Do you prefer fighting up close or from a distance? No preference: does not change the result
- Do you want to heal or buff other players? Yes, I want to heal: + Cleric, Chanter
- Do you want to heal or buff other players? Buff the party, but also hit things: + Chanter, Cleric
- Do you want to heal or buff other players? No, I'd rather deal damage: + Assassin, Sorcerer, Ranger, Spiritmaster, Gladiator; − Cleric, Chanter
- Do you want to heal or buff other players? No preference: does not change the result
- Do you want to stand in front and take hits for the group (tank)? Yes, sounds good: + Templar, Gladiator
- Do you want to stand in front and take hits for the group (tank)? Not really: − Templar, Gladiator
- Do you want to stand in front and take hits for the group (tank)? Doesn't matter: does not change the result
- What matters more: rarely dying or hitting the hardest? Rarely dying: + Templar, Gladiator, Cleric, Spiritmaster; − Sorcerer, Assassin, Ranger
- What matters more: rarely dying or hitting the hardest? Hitting the hardest: + Sorcerer, Assassin, Ranger, Spiritmaster
- What matters more: rarely dying or hitting the hardest? Half and half: does not change the result
- Do you prefer a simple or a complex rotation (skill order)? Simple — I want to focus on the game: + Gladiator, Spiritmaster, Cleric; − Assassin, Sorcerer, Chanter
- Do you prefer a simple or a complex rotation (skill order)? Complex — I like a challenge: + Assassin, Chanter, Sorcerer, Spiritmaster
- Do you prefer a simple or a complex rotation (skill order)? Not sure: does not change the result
- Do you have high ping (over about 80 ms to the server)? Yes, high: + Cleric, Spiritmaster; − Assassin, Gladiator, Ranger
- Do you have high ping (over about 80 ms to the server)? No, or not sure: does not change the result
The quiz doesn't know your friends. If you play with a group, check what your party is missing first — see "What if I play with friends?" below.
All 8 classes at a glance
Global launched with 8 classes. The ninth, Brawler, is Korea-only for now. Every class is available on both factions (Elyos or Asmodian doesn't change anything here).
| Class | Weapon | Role |
|---|---|---|
| Templar | sword and shield | tank (protects the group) |
| Gladiator | greatsword | melee fighter who hits hard and takes a lot of punishment |
| Assassin | daggers | melee DPS who strikes from behind |
| Ranger | bow | ranged damage dealer |
| Sorcerer | Spellbook | ranged magic damage dealer |
| Spiritmaster (Elementalist) | orb | spirit summoner, ranged damage |
| Cleric | mace and guard | healer who fights from range like a caster while leveling |
| Chanter | staff and guard | support: party buffs and backup healing |
Terms you'll see a lot:
- Tank — stands in front of the boss and takes the hits for the group.
- DPS — deals damage ("damage per second").
- Healer / support — heals or buffs the party (buffs = temporary boosts).
- Rotation — the order in which you press your skills.
How the classes actually differ
| Class | Melee or ranged | Difficulty | Solo | In a group | Main drawback |
|---|---|---|---|---|---|
| Templar | melee | medium (couga54), but forgiving (Mein-MMO) | slow kills | main tank, always wanted | low damage |
| Gladiator | melee | easy | excellent (heals off attacks) | off-tank who hits hard | pure DPS classes out-damage him |
| Assassin | melee, from behind | hard | good | DPS behind the boss | fragile, positioning is everything |
| Ranger | ranged (~20 m) | medium (sources disagree) | good, very mobile | ranged DPS | weak in the first levels |
| Sorcerer | ranged (20 m) | medium to hard | good if you keep distance | top AoE damage | squishiest class in the game |
| Elementalist | ranged + spirit pet | easy start (sources disagree) | very comfy (spirit tanks the boss) | DPS for long fights | low mobility |
| Cleric | ranged | medium | safe but slow | only in-combat resurrection | low damage |
| Chanter | melee | medium (timing windows) | good while leveling | buffs + backup heals | lowest damage (with Cleric) |
Where these ratings come from: the "role and character" section of each class research file — Game8 (ease and survivability on a 1–5 scale), couga54, Grobs, aLuckyRO and ExpCarry among others. Details and source disagreements are on each class page. Head-to-head comparisons: Templar vs Gladiator, Cleric vs Chanter, Sorcerer vs Elementalist, Assassin vs Ranger.
What the tier lists say (and what they leave out)
A tier list ranks classes from strongest (S) down. Two lists made for Global:
| Class | Game8 PvE / PvP (Oct 5) | Destructoid PvE / PvP (Sep 30) |
|---|---|---|
| Gladiator | S / S | S / S |
| Ranger | S / S | S / S |
| Sorcerer | S / B | S / A |
| Spiritmaster (Elementalist) | S / B | S / B |
| Assassin | A / S | A / A |
| Cleric | A / A | B / A |
| Templar | B / A | A / A |
| Chanter | B / A | B / A |
Three things the letters don't tell you:
- They mostly measure damage. Templar, Cleric and Chanter sit low, yet groups look for them — hard dungeons fail without a tank and heals.
- Mein-MMO (Oct 6) calls the balance good: no class wins everywhere and none is useless.
- Tier lists shift with every balance patch. A class you enjoy beats an S-tier class you hate playing.
Still undecided? Start here
- You just want to play and not die → Gladiator. Game8 and Destructoid both name it the best class for beginners (Mein-MMO rates only Templar and Cleric higher). More in best class for beginners.
- You'll mostly play alone → Gladiator or Elementalist. Comparison: best solo class.
- You want to be needed in every group → Cleric (resurrection) or Templar (tank).
- Bad connection or playing from far away → read best class for high ping. Assassin is the first to drop.
- You like a challenge and dancing around bosses → Assassin.
What if I play with friends?
Plan for dungeons: a party is 5 players, and it's smoothest with one tank (Templar or Gladiator) and one healer (Cleric or Chanter). The rest are DPS. Gladiator can tank when there's no Templar, and Chanter can heal some dungeons without a Cleric — the two most flexible picks for a premade. Also pick the same faction and server, or you won't play together in the open world.
Can I change class later?
No — you make a new character. Since the Oct 5 maintenance, deleting a character takes 24 hours (it used to be 168) and works from level 1, so testing 2–3 classes in the first zone is cheap. Make a character, clear the first area, and see if the rotation clicks. What to do next: your first week.